The Coma: Recut Review – A Mix of Everything
Platforms: PS4, Xbox One, PC (reviewed)
Developer: Devespresso Games
Publisher: DIgerati Distribution
Release: 22nd September 2017
Horror games are great, especially asian ones tend to be more than just the casual jumpscare stuff. That´s why the recently The Coma: Recut has caught my attention. Indie games always tend to be a bit more experimental and the fact it got overhauled made me wonder, if it was worth all this work. So, after playing this short little game I´m still unsure about the actual quality of this damn game.
Focusing on Youngho, a normal korean student right before his final exams, who fell asleep during his exams and awakes in a horrifying version of his school, The Coma: Recut aims to tell a captivating story of a chased, helpless teenager. Trapped in a dark, brutal version of his school, with no clue of what´s going on, Youngho has to find a way to escape … alive.
During the 4 hours long campaign The Coma: Recut aims to not only tell a mysterious horror story but also show how cruel the pressure put on korean students can be. While it started off pretty interesting with a suicide of a student and some interesting set-ups, it ultimately falls short. After the initial first minutes its most interesting theme of korean school pressure is quickly forgotten, only visible in a few scenes. The plot around Youngho´s school on the other hand is by far not able to carry 4 hours of playtime. The twists are way too forseeable and cliché and it feels like nothing unique. Dialogues are also pretty poorly written and consist of only the most basic interactions between cliché-y human beings.
The presentation itself though isn´t one of its problems. Surely the Manhwa style artstyle isn´t for everyone and is quite a difference to other games but that´s why I like it. I´m a huge fan of korean Manhwas, hence instantly fell in love with the hand drawn character portraits and environments. Everything looks very atmospheric and has this unique vibe to it I miss in a lot of games. Unfortunately, most of the 2D sprites and animations can´t cut the edge that good. Especially the sprites seem so undetailed and unnatural, I couldn´t quite look at them. Combined with the stiff animations the actual gameplay didn´t look nearly quite as appealing.
Mostly consisting of simple fetch quests The Coma: Recut sends Youngho through the same floors over and over again. Basically the flow is like this: Unlock a door, run through a little new area, encounter another door, forced to run back and get another key or item. Needless to say it gets repetitive and the procedure never changes. The 4 hours are way too long to be carried by fetch quests but that´s all there is. Even though a killer is chasing Youngho most of the time, it suffers from the same weakness as White Day, the killer gets boring as soon as it´s used too much. Honestly, there´s nothing unique, cool or interesting in the gameplay, just bland fetching and chasing I´ve seen in dozens of games before.
At the end The Coma: Recut is more of a disappointment than a good game. Starting out strong with interesting story set-ups, great art and tense atmosphere, it looses its grip over the 4 hours long campaign. The constant repetition of the same quest design, same enemy and same hallways can´t make the game interesting, one I´ve seen everything. Honestly, it´s better than most indie horror games but otherwise nothing more than a mediocre game.
[A Review Code was provided by Digerati Distribution]