Riot Civil Unrest (Switch) Review
Platforms: PC, Nintendo Switch (reviewed), PS4
Developer: Leonard Menchiari
Publisher: Merge Games
Release: 7th February 2019
Riot Civil Unrest was on my radar since a long time, mainly because of its interesting goal: Depicting actually realistic riots and emotions of every involved party, in order to truly convey the harsh reality of protesting for something you feel may be necessary. Topped off by an extremely harsh art style, that seemed to work perfectly with the premise, I was intriguied and when it left Early Access along releasing on consoles like the Switch, I had to check it out.
As I already mentioned, Riot Civil Unrest is all about rioting. To do so, the player can either play as the police or rioters, both with their unique gameplay and tools.
That´s also the core, due to the fact the four little campaigns don´t offer much besides four levels. While the connecting cutscenes may work really well with their cruel pictures and almost jarring imagery without dialogue or many sounds, they´re also quickly losing impact because of the repetition and lacking diversity in emotions they try to invoke.
So, let´s come to the gameplay, an aspect Riot seemingly doesn´t embrace all that much in terms of accessbility. Unlike most games, it actually hides its tutorial in strange submenues and throws you into the fight between Rioters and police without any help. Yet, once you discovered there actually is one, it still never quite clicks.
On the police side, if you decide to choose this one, you take over the control of the mighty force to peacefully
On the other side, rioters are a much wilder bunch, boasting no lines or strict organizations but more hordes and uncontrolled participants. As a result, we´re given control of a few key rioters, which have access to abilities like summon help or deciding how their group behaves (either peacefully or violent). However, while this captures the feeling of running around with them, rallying up others and trying to control masses of humans quite well, it´s also really, really mediocre to control. For one, we don´t have any direct control over anything major, so often it feels like the game palys itself based on random values, combined with the mediocre Switch controls and tiny interface, it´s definitely nothing too fun.
Which leads us to the next big thing abour RIOT, it doesn´t do too well on Switch. For one, it´s, as already mentioned, very RTS-like in many aspects, features a lot tiny text, interface and symbols cluttered on the corners. Naturally, these things look, well, pixelated and can only be read with a lot of effort, especially since they´re written in a custom pixel-font. Technically it may run fine, even though there were some crashes and extrordinary battery drain but that never felt too bad. I mean, it´s a visually interesting game, able to capture the feel of a brutal riot through its crude, unpolished, dirty visuals, which I really adore but the whole framework around it is nothing you want to experience for a longer time.
So, did I like RIOT? Well, a bit but most and foremost, it was a decent game I had some fun, boredom and annoyment with, so yeah, if you love its visuals, can put up with the rough edges and have great eyesight, as well as a
[A Review Code was provided by Evolve PR]