Gamescom 2017 Preview: PQube´s Chaos;Child and UNDER NIGHT IN-BIRTH Exe:Late[st]

On this year´s Gamescom I had the chance to not only check out PQube´s highly anticipated western release of Chaos,Child but their freshly announced fighting game UNDER NIGHT IN-BIRTH Exe:Late[st] as well. Naturally, both seem very promising and worth to write a little preview about!

UNDER NIGHT IN-BIRTH Exe:Late[st] doesn´t only have a long, complicated name but looks like a very promising fighting game too. Featuring a full-blown 10 hours long story mode. Telling the story of a world, which is befallen by monthly, so-called Hollow Nights, we play as a survivor of these mysterious event, a guy named Hyde to be exact. In contrast to games like Guilty Gear Revelator or BlazBlue, games that nearly entirely focused on their story, lacking many fights or interaction, UNDER NIGHT IN-BIRTH Exe:Late[st] puts a far greater focus on actual gameplay elements in the story, at least, that´s what I was told. Hopefully it can live up to the promises and deliver a captivating, yet gameplay-focused story, I hate movies in my fighting games.

However, while I couldn´t play the story, I had the opportunity to spend some time in the duel mode of the japanese version (how can japanese people confirm with the circle button?). UNDER NIGHT IN-BIRTH Exe:Late[st] is positioned somewhere between the newcomer friendly Guilty Gear Xrd REV series and the all time classic Street Fighter series, when it comes to mechanics and accessability. On the one hand it offers nearly all actions you would expect from a deep fighting game, like the typical special attacks, different attack heights, movement feel, you get it.

On the other hand, UNDER NIGHT IN-BIRTH Exe:Late[st] adds quite a unique mechanic to the mix. During a fight, we not only have to keep track of our health and next steps but at our “battle control”, as I like to call it, at the same time. Each offensive move gives us more control, which is displayed in the bottom middle as a bar, yet, every defensive move costs us control. Every few seconds in each battle, the game will give the player, who was able to amass the bigger “control bar” a little damage and movement bonus. Besides that, they´re also able to cancel one move, in exchange for their bonus. Honestly, it´s hard to describe and even harder to control but it´s definetely a very interesting mechanic, unseen before and adds a whole new layer of depth to the movement and overall feel.

UNDER NIGHT IN-BIRTH Exe:Late[st] features an absolutely amazing art style as well, as you´ve probably seen, mixed with all the great things it does and promises, it will surely be a game worth keeping an eye on!

UNDER NIGHT IN-BIRTH Exe:Late[st] releases for PS3, PS4 and Vita in Q4 2017.

 

 

 

Chaos;Child is the sequel to the nearly ten year old Visual Novel Chaos;Head, from the creators of Steins;Gate and now PQube finally brings this 3 year old game to the west. Six years after the events of the first game, the world is tormented by yet another mystery. We play as Takuru Miyashiro, a high school student, who´s the first to notice parallels between the recent murder series in Shibuya, Tokyo and the one from six years ago, the events described in Chaos;Head to be exact. On his search to uncover the correlation between these events, he eventually meets a whole new pack of friends and begin to descend into a very interesting story.

Chaos;Child is a very classic Visual Novel, offering different endings, choices, brutality, all that kind of stuff, we know and love about this genre and 5pb. Additionally to all these familiar things, it also offers a whole new “mechanic”. Takuru tends to daydream quite a lot and naturally, we can influence them to some degree. Either granting him a very “sensual” one, especially nice when talking to girls, or a more brutal one, having different impacts on his psyche. Combined with the general dark, brutal, horror tone of the series, Chaos;Child looks like a very promising new Visual Novel heading to us this year.

Chaos;Child releases for PS Vita and PS4 in 2017

 

To summarize, PQube´s line-up for the rest of 2017 looks very promising, from what I´ve seen so far and there are even more coming! Especially Chaos;Child will surely be one hell of a Visual Novel once it finally comes out sometime this year but especially fans of Guilty Gear Xrd Rev should keep an eye out for UNDER NIGHT IN-BIRTH Exe:Late[st]. So, let´s wait and see if these games can hold up to their promises once they came out!