Devil May Cry 5 Review
Platform: PC, Xbox One, PS4
Release: 8th March 2019
Hideaki Itsuno didn´t touch Devil May Cry since a long time. One reason was the fact he could finally work on his dream project Dragon´s Dogma and I´m glad he could. On the other hand, Capcom was on a spree of outsourcing all their IPs to western developers, including DmC in the PS3/Xbox 360 time. Now though, Capcom prepared many years for their internal development “comeback”, developing their own RE Engine that isn´t used solely by RE and giving Hideaki Itsuno the chance to direct DmC5 (though he could have first made Dragon´s Dogma 2!) and yes, this entry doesn´t just live up to its hype, it´s the very definition of blowing it away.
Set a few years after Devil May Cry 4, Devil May Cry 5 is following Nero, Dante, their newly found comrade V and their other crewmembers who have to face a mysterious new foe called Urizen. With suddenly
As expected, the story is neither totally unique nor all that interesting, delivering a
Honestly, every single cutscene is amazing, there are no bad ones, there simply aren´t. The reason why I have to stretch it this much is because of the aforementioned quality Hideaki Itsuno aimed for with them and made it work and I´ve seen no game that could display this wide variety of ideas and tension in recent years.
This also leads us to probably the biggest reason why Devil May Cry 5 is that good: You can feel with every inch of your body, this game was labour intensive and expensive. Alone the amount of polish and variety of its gameplay is unseen for this series as of yet.
The game offers three playable characters and every one of them feels like an entirely new game. Beginning with Nero who relies on his sword Rebellion and
Dante on the other hand, features four different stances, four different ranged weapons and four different melee weapons. Yes, there are just so many things and one of his weapons is a fucking cowboy hat! He practically stands for the most complex playstyle available in this game, since he´s based on switching through the styles, utilizing
On the other hand, V stands out the most, for fighting solely by summoning his three demons who fight for him, with him solely standing in the background to finish off weakened enemies, he´s also the one with the least depth. Even though his demons all have their own combos (yes, you´re practically handling one ranged and one melee fighter with their own moves as well as having the opportunity to summon a giant homewrecker), he never forces you to pay any real attention. In most cases, simply rhythmic button mashing with the occasional Nightmare summon is enough to get the SSS rank. Still, looking at all the things happening on screen feels absolutely amazing and it´s still possible to learn all the deeper mechanics of him, like mounting Nightmare and practically taking control over him, to get a better and firmer grip of him.
However, don´t think Devil May Cry 5 has too much going on visually, somehow it always manages to keep this perfect balance between tons of lights, particles and animations and player communication. Dante´s stance switching is clearly indicated by aloud sound and flash, Nero is always visible with his blue jacket and
Speaking of the presentation, it should be obvious how gorgeous this game looks in general. Powered by Capcom´s RE Engine, which seems to be able to handle anything you throw at it, especially character models and effects look absolutely fantastic. Mixed with the pure fluidity and care the gameplay was designed, the better you get, the more stunning Devil May Cry 5 will look and sound. Yes, the soundtrack also changes depending on your rating but is also the best in the series so far, featuring a huge array of different genres, great rock tracks and kinda addicting battle themes. Combined with the fantastic directing and pure effort put into every single cutscene (the opening alone must have taken forever to animate and figure out), it´s hard to deny this game isn´t a pure work of love. On top of all that, it runs completely smooth without any frame dips during the action, while featuring these visuals on a Xbox One, I´m honestly speechless at the amount of optimization.
Devil May Cry 5 is everything you expected it to be. It´s thrilling, huge, complex, masterfully created and I have not a single major thing to complain about. Sure, one or two bosses are only “okay” or some levels drag a bit too much but those are peanuts. Fact is, I haven´t played a character action game with this much polish, effort, love and skill in every aspect put into it and can safely say this is truly the best game of this genre as of now.
[A Review Code was provided by Capcom]