Centering around a giant tentacle monster, Carrion puts you into the shoes of the enemy, who’s job it is to break out of the science facility we humans imprisoned him in and back into his natural habitat … whereever. Actually, it’s just our desire to kill as many of those pesky humans and take revenge on them.
To do so, Carrion aimed for a metroidvania design scheme with a few twists. Many puzzles and areas require the monster to either shrink or grow in size, done by either “storing” or extracting mass from special clusters. So, if a vent is too tiny, it’s necessary to look around for said clusters to shrink in sizes, with around 3 truly different ones playing a role in these sections. It’s a unqiue idea I certainly enjoyed.
Another big part is combat and the special abilities as well as interaction puzzles. A critical mechanic is the ability to grab things and people with one tentacle and either pull, push or drag them into your mouth. Obviously this is essential to eat other armed
Visually too, Carrion is a feast for the eyes, mainly because of its amazingly
Carrion will release 2020 for PC and consoles