Battlefleet Gothic Armada 2 and Chaos Campaign Review
Developer: Tindalos Interactive
Publisher: Focus Home Interactive
Release: 29th January 2019
Since Homeworld and Empire at War I discovered my love for space strategy games centered around … well, space ships. If done right they can give you just this immense sense of scale and provide an almost cineastic experience by just watching the battles unfold. On the other hand, I always loved most of the Warhammer designs as well, so while the first Gothic Fleet Armada based on that franchise passed me by, the sequel seemed way too promising to leave out.
As with most strategy games, Battlefleet Gothic Armada 2 offers a campaign, which will be the main entry point for starters but also people looking to get into the lore of the 40k universe. Admittedly, I fall more into the first category still and often the campaigns just symbolize a perfect tutorial with some neat story beats.
What stands out though, is the fact, all that isn´t true in the long run. Each of the three big campaigns (Imperial, Necrons
What´s not nearly as captivating though is the overall mission structure and
The latest expansion titled Chaos Campaign on the other hand tries some things to change up the quite repetitive formula and introduces the pretty interesting Chaos side. Unfortunately, most of it is buried under, well, the exact same missions. Here and there there may be some more chaotic matches and “swarm-like” tactics but in the end most of it plays like another campaign without many actually effective ideas or interestingly unique stuff.
This is done by the breathtaking amount of detail in particular. Similar to the beloved Homeworld or other big titles in this genre, Battlefleet Gothic Armada 2 allows you to zoom into each and every detail. While the battleships
Naturally though, in skirmishes, you rarely get the chance of actually observing all that without feeling pressured by everything else. The game is stuffed with micromanagement, either wanting you to maneuver your fleet to the various points to defend or attack, deploy fighters, manage their orientation and a lot, lot more. There´s even a huge array of ship specific things that you need to learn and manage to effectively support your fleet. It´s a lot per ship, making their slow movement and the overall slower speed of Gothic Fleet Armada 2 feel needed to actually have time for all these things. Nonetheless, during actual battles, all this quickly results in chaos for newer players, which also is one of its biggest entry hurdles.
So for anyone in love with space
[A Review Code was provided by Focus Home Interactive]