Rock of Ages 3, Remothered – Modus Games at Gamescom 2019
Next up in my spree of Gamescom previews for games I had the chance to check out both Rock of Ages 3 and Remothered Broken Porcelain, both sequels to series I either adore or am generally fascinated by.
First up, Rock of Ages 3, the sequel to one of the funniest series involving rocks ever made. Featuring a story full of sarcasm and lighthearted jokes about mythology (this time from all around the world) while we destroy dozens of monuments, houses, defenses and smash even more people as a boulder, Rock of Ages was always a series full of humor, love and intriguing gameplay. Rolling around a course, destroying everything in its path while building defenses to destroy the enemy’s boulder. It’s weird, it’s unique and a ton of fun.
Rock of Ages 3 doesn’t change much in this regard, simply adding a ton of new boulders, the biggest campaign ever and expanding the lore by a ton. However, the biggest new aspect is the level editor, which is a tool created by the developers to create their levels in the campaign, and is now being distributed for all in this new installment. While some things like item limits etc are still unclear, they’re dead set on delivering this tool with pretty much every possible setting to grant players the same possibilities they had in development, in contrast to many other restricted level editors. Additionally, it will feature a huge array of possible testing options for your boulder and will be integrated in the online mode too, making this new entry seem like one with truly endless content and as it will be able to truly deliver the next step for the series.
Rock of Ages 3 will release Early 2020 on PC, PS4, Xbox One, Nintendo Switch
Next up was a curious one, the sequel to 2018’s quiet but kinda popular Remothered Tormented Fathers: Remothered Broken Porcelain. Honestly, I never played the first one personally, merely seen quite a lot of gameplay and impressions and thought it was an intriguing game. While offering not much in terms of unique ideas for the horror genre, it featured a few really good designs, a setting I generally adore and a whole lot of potential if it honed its goals and craft. Broken Porcelain promises exactly that.
Still retaining the classic horror mechanic of having to hide and run from various villains (even multiple at a time), it adds some more promising features and polish the first game lacked, due to the new publishing deal with Modus Games. For one, it’s possible to carry items now, allowing for more complex puzzles, though also bearing the risk of becoming quite the goose chase. On the other hand though, having access to items enables you to actually attack the enemies and stun them for quite some time if done multiple times in a row, adding a surprising side of skill based gameplay to this formula.
Otherwise, Broken Porcelain is a continuation of the saga in almost every way, featuring a new storyline with some reoccuring characters and an even creepier house. The thing that stuck out to me the most in its setting, is the fact it’s actually taking place in broad daylight, in order to create some brighter lighting effects and a different atmosphere to most other games, who knows how well it will work out though.
Remothered Broken Porcelain will release 2020 for PC, PS4, Xbox One, Nintendo Switch