Metro Exodus Review
Platforms: PC, PS4 (reviewed), Xbox One
Developer. 4A Games
Publisher: Deep Silver
Release: 15th February 2018
I share a special connection with Metro, ever since I discovered this series for myself on my PS4 a few years back. While it never managed to truly impress me, I was always fascinated by its complete focus on immersion, surprisingly well made survival shooter gameplay and world. Naturally, there were things like the scripted NPC passages, mediocre polish and monotone environments, that held these games back from becoming truly great. So when the third installment, Metro Exodus was announced, I was happy, honestly happy. Promising a bigger budget, more time and a way more ambitious focus, it seemed like this one could finally be the
Unlike the previous two, Metro Exodus sends Artyom and the rangers outside the metro after they discover the Polis kept Moskau jammed for all these years because the war never actually ended. So, instead of giving away the fact they were still alive in the metro, they kept on living isolated from the outside world. However, now that Artyom, who tried to find new places to live for him and Anna, finally knows the truth, it´s time to discover what other lies are out there in the world. By train they start their journey to the bunker where the
However, as with every Metro game, the story isn´t the heart of this tale. The overarching story does, admittedly, a great job at connecting the various places we´ll visit and set up some forseeable little twists, it never is more than entertaining and serviceable. Instead, Metro Exodus is a game about little things and connections, concentrating its efforts on establishingthe wide cast of characters in our traveling group and their various problems and wishes. Throughout the journey we´re witnessing how people marry, become a family, solve ancient disuputes or the simple, calm moments between Anna and Artyom. The train slowly becomes a place where humans we like live. Admittedly, none are very fleshed out or deep characters but sometimes they don´t need to be, in order to create a feeling of home.
On the other hand, we have the factions inhabitting the different places we´re traveling through, like the sect that thinks electricity is evil and at fault for everything bad or regular people who became crazy cannibals in order to survive. They´re handled with the same environmental storytelling known from the previous games, this time though, Metro Exodus tackles a far wider variety and builds upon the social critic it issued before. Due to the wide variety of ideas, ranging from crazily fun to bittersweet, it feels like a far richer experience, able to really deliver a post-apocalyptic Russia and that´s great.
Gameplay-wise, Metro Exodus doesn´t reinvent the wheel though and if you played one of the previous two games, you pretty much know how the latest one will feel. In other words, for better or worse, all the enemies and especially Artyom feel nearly the exact same. While it delivers on letting you feel like no time has passed since the last parting between you and this amazingly immersive interface, satisfying gun-feel and more, it´s also still the same somewhat clunky experience, that restricts you a bit too much to feel truly fun. Yes, Metro wants the player to feel slow, weak and like every encounter can mean your death but a video game that limits one to the extend of feeling like fighting is not fun is a double edged sword, particularly when there are unavoidable shootouts.
Luckily, nearly everything around it changed for the better. As already said, the worlds we visit are huge and diverse, offering way more than the boring metro tunnels and supplying a steady stream of new challenges, since you only stay in each biome for ~4-5 hours. Additionally, there are boats, cars and what not to help travel around and letting you feel way more immersed. And let´s not forget the weapon customization, which is unbelievably detailed, offering so much collectable gear, you could build even a pistol into a sniper rifle. Damn I love this aspect, especially since you can change parts without cost on the go.
Yet, the biggest improvement is by far the fact that Metro Exodus finally feels like a true survival trip, just without the annoying food and water bars. Due to the open world(s), the feeling of being in a dangerous environment where uncautious movement could bring you in a fight with dozens of monsters actually
Technically as well, Metro Exodus is, at least on PS4, in
In exchange though, you get a really beautiful Metro, boasting unbelievably detailed sceneries. Maybe those details are also the reason for its preformance, since every single object, point of interest and house is clustered with little things that serve no purpose other than creating the impression of a once vivid world now buried under the rubble of war. Still, I don´t know if it sometimes floods itself with so many details, making it seem overwhelming.
Metro Exodus is beautiful, huge and pretty much the Metro, Metro always wanted to be. It´s not a technical masterpiece and swamped with so much love and effort that it may seem overwhelming, yet, at
[A Review Code was provided by Koch Media]