Earth Defense Force 5 PC Review
Platform: PC (reviewed), PS4
Publisher: D3 Publisher
Release: 14th July 2019
After giving Earth Defense Force 5 a go on its initial PC release, D3 Publisher quickly followed it up with a pretty surprising release of its PC version. Naturally, since my main complaints where the lacking framerate and alike in my existing review, I wanted to give it a go with this obviously improved version as well as give some final thoughts about the game.
Naturally, the biggest improvement over the console release is the actually stable framerate if you have an okay GPU. While EDF 5 isn´t a demanding game, it´s still way more demanding than it should be, especially big alien swarms can get an i7 and a GTX1070 to their comparable limits at times, especially on higher resolutions, big maps and tons of effects. However, compared to the almost constant 20-29fps in the PS4 version, the 50-60fps in the PC version are like a whole new world and even older hardware should be able to handle it at at least a stable 30.
Otherwise, the PC port is again pretty barebones. Where it really shines though is bringing out the hidden strengths of EDF 5 even more, as it offers bigger hordes of enemies, crazier giant battles, crazier designs and almost an improvement in all major B movie departments. Generally speaking, EDF 5 is pretty much another ideal sequel delivering exactly what you would expect with some even crazier additions.
What stuck with me the most, especially after spending quite a lot of time with it, is the sheer amount of diversity and content, even compared to the 4th entry. For one, most maps don´t reuse huge parts of previous ones and even the generic big city ones feel a bit smoother and fresher, due to
All in all, EDF 5 is similar to wine, as overused of a trope it is. Constantly keeping one entertained, throwing around new stuff, the definitive version in form of a port and an even bigger array of B movie action and you should definitely buy it now.
[A Review Code was provided by D3 Publisher]