Days Gone Review
Developer: Bend Studio
Publisher: Sony Interactive Entertainment
Release: 14th April 2019
With the PS5 probably releasing next year, it´s clear the PS4 slowly ends its lineup of exclusive blockbusters, there aren´t a lot of studios capable of releasing anything in less than a year either after the onslaught of amazing titles the past years. So, one of the last giant titles if Bend Studio´s Days Gone, a game that brought them to a new studio, bigger size and a chance to finally break out of making spin-offs and tinier games for handhelds and alike. However, this
We play as Deacon, a man who lost his wife when the Freakers (but really Zombies) came upon the world, bringing it on the verge of collapse. Similar to most
As everyone expected though and despite Bend Studio´s best efforts to try otherwise, Days Gone
Another reason why it never caught me is the onslaught of padding, eventually killing the flow. Namely, the open world being clustered with actually lazy feeling tasks, known from Ubisoft games but with even less story. Be it killing the Freaker nests, which ends up in a boring series of throwing
Given, if you have fun with Ubisoft´s open worlds, Days Gone offers a very similar appeal, at least simply looking at the side stuff to do at every corner and the core gameplay loop. Unfortunately, it also adds survival elements into the mix, which do a better job at hindering you from building a working pacing for yourself and instead force you to stop every few minutes for gasoline for example. The bike is pretty much the most important piece of equipment in the whole game but it tends to lose gasoline faster than it could leak, at least from a subjective point of view. While the next location to find fuel is always marked on the map, stopping, searching the tank and carrying it back to the bike becomes redundant work aftert he first 10 times.
Those repetitive designs are especially unfortunate considering the core gameplay in the story missions like sneaking, shooting, crafting, bike chases and following tracks is mostly just fine, because they´re so well established concepts for a survival open world game. Is any of those aspects new or features a better implementation than anywhere else? Not really. Especially sneaking feels very similar to Ubisoft´s Assassin´s Creed games, in terms of how enemies tend to percieve you, how it relies on high grass kills and all those concepts introduced over the years.
Technically, Days Gone is more impressive, featuring a pretty beautiful apocalyptic world, especially the lighting and of course the giant zombie hordes need to be highlighted here. Unfortunately, the latter is overshadowed by its gimmicky use in the game: Zombies or Freakers or whatever, may come in swarms onto you but except
I can´t say a lot about Days Gone except that it´s playable, it´s okay and offers a similar appeal to Ubisoft games without a ton of microtransactions. The plot is equally mediocre to boring, it offers a ton of unnecessary padding and bombards you with seemingly unimportant survival stuff for whatever reason. Still, it´s not bad or shit by any way, just a little mediocre title after an onslaught of great exclusives.
[A Review Code was provided by Sony Interactive Entertainment Europe]